![]() In theory, this machine could support the Oculus Rift if the necessary software was made available for OS X. It’s with Luckey’s comments, and the lack of initial OS X support in mind, that I’ve decided to put together a Hackintosh machine that meets the minimum requirements outlined by Oculus, yet can still run OS X. ![]() As time went on, however, it was decided that the Oculus Rift would be Windows-only, at least initially. At one point in time, Oculus had support for OS X in the pipeline in fact previous Rift dev kits supported Macs. Sure, Nvidia GPUs with their CUDA cores are generally superior for editing in an Adobe workflow, but if you’re building a Hackintosh machine solely for video editing, chances are you’re interested in running Final Cut Pro X.īuilding a GTX 1080 Ti-powered Hackintosh: Installing macOS Sierra step-by-step īack at the beginning of March, Oculus CEO Palmer Luckey made controversial statements about Apple’s hardware, specifically the inability of any Mac in Apple’s entire lineup of computers to handle the graphics needs of the upcoming Oculus Rift. If you’re interested in building a Hackintosh solely for video editing, however, then an Nvidia-powered GPU option might not be the best choice. ![]() Performance was a lot better, though, in a Windows environment, where Pascal GPUs can really thrive. Performance was good in a macOS environment even when using Nvidia’s beta web drivers. In our most recent Hackintosh build, we paired an Intel i7 6700k with Nvidia’s fastest gaming GPU, the 1080 Ti. If you’re looking to build a Hackintosh that can serve as a competent Windows gaming rig on the side, then a build powered by an Nvidia GPU is a good choice.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |